Pokebot Hotkey Launcher
Along with the release of Pokebot 4.0, comes the Pokebot Hotkey Launcher. Pokebot Hotkey Launcher was designed to allow users to launch any scripts they wish with the press of a button. The beauty? Pokebot Hotkey Launcher will launch scripts even while it's minimized! With interactive hotkey assignment and customization, Pokebot Hotkey Launcher will take your PokeMMO botting experience to the next level.
Let's take a look at the options available in the launcher.
1. Lists all of the executables which are located in the same folder as the Launcher (your scripts folder.)
2. Re-populates your list of scripts. Use this button if you've recently added a new script to your scripts folder. The launcher will automatically populate all scripts in your folder when you start the program.
3. "Assign/lock hotkey button". As you can see, each script has one of these buttons next to it. After typing the hotkey you wish to use for the corresponding script, click this button to lock the hotkey and prevent it from being changed. To unlock your hotkey, press the button again.
4. This is your hotkey field. As you can see, each script has a corresponding hotkey field. To assign a hotkey, simply click on the hotkey box you wish to change and press a button on your keyboard. Whatever button you press will be assigned as your new hotkey. This can be changed at any time as long as your hotkey box is not locked.
LIST OF VALID HOTKEYS:
1-9
A-Z
F1 - F12
When you exit the launcher, it will automatically save your last used hotkeys and load them the next time you run it.
This list will be expanded as this program matures in the future.
5. This is your hotkey recognition toggle. If hotkey recognition is on, your scripts will launch when the corresponding hotkey is pressed. If hotkey recognition is off, your scripts will not launch when a hotkey is pressed. This is useful if you have hotkeys assigned to a common button you use when typing on your keyboard. To enable/disable hotkey recognition, either click the checkbox or press the default hotkey (F12).
6. Hotkey recognition on/off indicator. This is simple a graphical addition which displays whether or not your hotkey recognition is activated.
7. This is your load default hotkeys button. Use this button if you would like to restore your default hotkeys. The default hotkeys are as follows:
Script 1: D1 (Number 1 on your keyboard)
Script 2: D2 (Number 2 on your keyboard)
Script 3: D3 (Number 3 on your keyboard)
Script 4: D4 (Number 4 on your keyboard)
Script 5: D5 (Number 5 on your keyboard)
Script 6: F6
Script 7: F7
Script 8: F8
Script 9: F9
Script 10: F10
This button can also be used with it's own hotkey (Ctrl+D)
8. This is your unlock hotkeys button. Use this button to quickly unlock all hotkeys so you can reassign them. This button can also be used with it's own hotkey (Ctrl+U)
9. This is your launch status. Your launch status will tell you the last script you launched, how it was launched (manually or via hotkey) and the time it was launched.
10. This is your lock all hotkeys button. Use this button to quickly lock all of your hotkeys so they can't accidentally be re-assigned. This button can also be used with it's own hotkey (Ctrl+L)
11. This is your script box. As you can see, all of the scripts in your script folder are loaded into your executable list (#1) and then assigned to 1 of 10 script fields. The launcher supports 10 scripts at this time, and will be expanded in the future.
12. This is your manual script launch button. As you can see, each script has one of these buttons next to it. These buttons serve the purpose of allowing you to launch a script by hand instead of using hotkeys.
1. Lists all of the executables which are located in the same folder as the Launcher (your scripts folder.)
2. Re-populates your list of scripts. Use this button if you've recently added a new script to your scripts folder. The launcher will automatically populate all scripts in your folder when you start the program.
3. "Assign/lock hotkey button". As you can see, each script has one of these buttons next to it. After typing the hotkey you wish to use for the corresponding script, click this button to lock the hotkey and prevent it from being changed. To unlock your hotkey, press the button again.
4. This is your hotkey field. As you can see, each script has a corresponding hotkey field. To assign a hotkey, simply click on the hotkey box you wish to change and press a button on your keyboard. Whatever button you press will be assigned as your new hotkey. This can be changed at any time as long as your hotkey box is not locked.
LIST OF VALID HOTKEYS:
1-9
A-Z
F1 - F12
When you exit the launcher, it will automatically save your last used hotkeys and load them the next time you run it.
This list will be expanded as this program matures in the future.
5. This is your hotkey recognition toggle. If hotkey recognition is on, your scripts will launch when the corresponding hotkey is pressed. If hotkey recognition is off, your scripts will not launch when a hotkey is pressed. This is useful if you have hotkeys assigned to a common button you use when typing on your keyboard. To enable/disable hotkey recognition, either click the checkbox or press the default hotkey (F12).
6. Hotkey recognition on/off indicator. This is simple a graphical addition which displays whether or not your hotkey recognition is activated.
7. This is your load default hotkeys button. Use this button if you would like to restore your default hotkeys. The default hotkeys are as follows:
Script 1: D1 (Number 1 on your keyboard)
Script 2: D2 (Number 2 on your keyboard)
Script 3: D3 (Number 3 on your keyboard)
Script 4: D4 (Number 4 on your keyboard)
Script 5: D5 (Number 5 on your keyboard)
Script 6: F6
Script 7: F7
Script 8: F8
Script 9: F9
Script 10: F10
This button can also be used with it's own hotkey (Ctrl+D)
8. This is your unlock hotkeys button. Use this button to quickly unlock all hotkeys so you can reassign them. This button can also be used with it's own hotkey (Ctrl+U)
9. This is your launch status. Your launch status will tell you the last script you launched, how it was launched (manually or via hotkey) and the time it was launched.
10. This is your lock all hotkeys button. Use this button to quickly lock all of your hotkeys so they can't accidentally be re-assigned. This button can also be used with it's own hotkey (Ctrl+L)
11. This is your script box. As you can see, all of the scripts in your script folder are loaded into your executable list (#1) and then assigned to 1 of 10 script fields. The launcher supports 10 scripts at this time, and will be expanded in the future.
12. This is your manual script launch button. As you can see, each script has one of these buttons next to it. These buttons serve the purpose of allowing you to launch a script by hand instead of using hotkeys.
Phew! Not that you understand the Pokebot Script Launcher, you're ready to download it!
If you have any questions, comments or concerns, please post on the script thread in the Pokebot Forums. Happy botting!